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Senior Software Engineer - CPU/GPU

Posted 6 hours 47 minutes ago by Electronic Arts

Permanent
Full Time
I.T. & Communications Jobs
Surrey, Guildford, United Kingdom, GU1 1
Job Description

Locations: Guildford, Surrey, United Kingdom

Worker Type: Regular Employee

Studio/Department: CT - Frostbite

Work Model: Hybrid

Description & Requirements

Frostbite is EA's proprietary game engine. Its versatile tools and cutting edge technology power creation on some of the world's most iconic games, including titles from EA SPORTS and Battlefield. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top tier developers to push the boundaries of interactive realism and immersive gameplay.

We are looking for a Senior Software Engineer with expertise in software optimization for gaming consoles and CPU/GPU architectures to join our Machine Learning team. You'll report to a Leader of Engine Development and collaborate with both game and central technology engineers and researchers to bring ML models into the hands of our players by deploying them directly into EA's games.

Responsibilities:
  • Design, build, and maintain robust end to end solutions for running machine learning models efficiently on a variety of devices.
  • Partner with ML experts across EA to help adopt and scale new models and architectures optimized for on device performance.
  • Integrate ML solutions into our proprietary tools and game runtime environments on consoles, PCs, and mobile devices.
  • Write clean, well documented, and well tested code that integrates smoothly with existing systems.
  • Keep up to date with the latest advancements in Deep Learning, Reinforcement Learning, Generative AI, and related fields, through continuous learning and by attending internal and external conferences.
  • Be an enthusiastic contributor to Frostbite's and EA's ML/AI communities - sharing your knowledge, collaborating with partners, and mentoring teammates along the way.
Qualifications:
  • 7+ years of hands on software engineering experience with C++, including expertise in multithreading and low level/near hardware optimizations.
  • Good knowledge of GPU programming.
  • Proficient in debugging, profiling, and optimizing real time software.
  • Solid understanding and practice of software engineering fundamentals, such as version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile.
  • BSc or MSc degree in Computer Science, Engineering, Mathematics, or equivalent professional experience.
  • Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones.
Nice to have:
  • Experience with implementing software tools to optimize code.
  • Knowledge of ML frameworks such as PyTorch or TensorFlow.
  • Knowledge of the ONNX format.
  • Experience building, debugging, and shipping end to end ML systems in real world production environments.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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