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Senior Graphics & Porting Programmer

Posted 17 days 15 hours ago by Skillsearch

Permanent
Full Time
Other
Not Specified, United Kingdom
Job Description

Are you an experienced Engine and Rendering Specialist ready to take the lead on cross-platform porting and high-end graphics development?

This is an exciting opportunity to join a growing studio where you'll play a key role in optimising performance, advancing rendering technologies, and bringing games to life across multiple platforms.

What you'll be doing:
  • Lead porting initiatives for console and cross-platform targets, ensuring performance and stability across all hardware.
  • Analyse and optimise every stage of the rendering pipeline to meet strict performance budgets.
  • Profile CPU and GPU workloads, implementing low-level optimisations to maximise efficiency.
  • Refactor and debug legacy engine code from external teams to meet internal quality standards.
  • Collaborate with engine and tools engineers to extend or enhance engine functionality beyond built-in capabilities.
  • Mentor and guide less experienced developers, sharing best practices in rendering, optimisation, and engine development.
What we're looking for:
  • Remote role (within Canada)
  • At least 8 years of experience in game development, with a proven track record of shipping console titles in senior technical roles.
  • Deep understanding of rendering pipeline stages, shader compilation workflows, and performance optimisation.
  • Expertise in profiling and tuning both CPU and GPU performance on hardware.
  • Strong proficiency working within engine codebases and native plugin development.
  • Experience refactoring complex, legacy engine code.
  • Excellent problem-solving abilities and meticulous attention to detail.
  • Strong communication skills and a collaborative mindset.
  • Advanced experience using version control systems such as Git or Perforce, including managing complex merges and external code integration.
  • Proficiency in shader programming languages such as HLSL or GLSL.
  • Familiarity with low-level graphics APIs like DirectX 12 or Vulkan (an asset).
  • Experience porting between engines (e.g., Unity to Unreal) or to custom native runtimes (an asset).

If you're a technical leader with a passion for rendering excellence, engine innovation, and cross-platform performance, this could be the perfect opportunity for you. Apply now, or contact Ryan Templeman -

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