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Experienced 2D Character Animator for Deckbuilder Game at Topdeck Productions

Posted 4 days 15 hours ago by Animationclub

Permanent
Full Time
Other
London, United Kingdom
Job Description
Experienced 2D Character Animator for Deckbuilder Game at Topdeck Productions

Remote

Level: Mid level

from 11 September

Job Description
  • Studio: Topdeck Productions - a small, focused indie team ( 7 people) building for Steam
  • Location: London preferred; open to remote for the right candidate
  • Type: Full-time

About the game

Project Topdeck is a party-based roguelite deckbuilder game for Steam: players draft a party of heroes from a roster of 20, each contributing cards to a shared deck. Visual style sits in the Darkest Dungeon / Slay the Spire 2 space - characters that read as a little dark and serious while still being expressive and full of personality.

What they're looking for

An experienced 2D animator to bring thier hero and enemy roster to life in combat: idle states, attacks, hit reactions, deaths, and special-ability moments, all with the weight and readability a turn-based card battler needs to sell impact. You'll be working closely with their concept art direction to keep animation consistent with an established, painterly character style, and with their Unity implementation to make sure everything lands in-engine the way it's meant to.

You might be a good fit if you

  • Have shipped 2D character/creature animation for games - a portfolio or reel showing combat-relevant animation (attacks, hits, deaths, idles) is a must
  • Are comfortable working within an established art style rather than designing your own
  • Have experience with a sprite or skeletal animation pipeline (Spine2D, DragonBones, or similar) and familiarity with how animation gets implemented in Unity
  • Understand what makes combat animation feel weighty and readable, not just pretty
  • Can work collaboratively and iteratively with a small team; based in London or able to overlap comfortably with a London-based team if remote

Nice to have

  • Some VFX knowledge/experience - not required, but a plus if you've dabbled.
Requirements
  • Have shipped 2D character/creature animation for games.
  • Have a portfolio or reel showing combat-relevant animation (attacks, hits, deaths, idles) is a must.
  • Comfortable working within an established art style.
  • Have experience with a sprite or skeletal animation pipeline (Spine2D, DragonBones, or similar) and familiarity with how animation gets implemented in Unity.
  • Understand what makes combat animation feel weighty and readable, not just pretty.
  • Can work collaboratively and iteratively with a small team;
  • Based in London or able to overlap comfortably with a London-based team if remote.
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