Researcher / Technical Artist 100%
Posted 14 hours 24 minutes ago by Lucerne University of Applied Sciences and Arts
Permanent
Not Specified
Research Jobs
Not Specified, Switzerland
Job Description
Researcher / Technical Artist 100%
Perfectly placed for new technologies and talents.
The largest educational institution of the six Central Swiss cantons, the Lucerne University of Applied Sciences and Arts offers state-of-the-art jobs and programmes. We share knowledge in Switzerland and abroad, we are forward-looking, creative, and committed to interdisciplinarity. Help us to shape and become a part of our shared, sustainable future.
The Lucerne School of Computer Science and Information Technology is the country's first department at a university of applied sciences dedicated to computer science. We offer bachelor's and master's programs whose graduates are highly sought-after in the business and science communities, state-of-the-art continuing and executive education programs, applied research into cutting-edge topics, and services of high practical relevance.
The Immersive Realities Research Lab at the School of Computer Science and Information Technology investigates how augmented and virtual reality technologies can be used in different application domains. Examples include cultural heritage and art, urban planning, learning environments, volumetric video, and applied/serious games. The group follows a human-computer interaction approach and explores user experience and interaction design. The research lab is part of the Immersive Realities Center which complements the research activities with teaching (undergraduate and continuing education), public outreach, and consultancy services.
For the lab, we need an experienced and passionate researcher / technical artist to join the development team to contribute to the development of a range of educational games and interactive educational experiences. As a researcher / technical artist you are responsible for effective communication, workflow and pipeline between our designers, artists and engineers. You thrive on solving problems and continuously learning new tools, and processes to utilize in your day-to-day work.
Researcher / Technical Artist 100%
Tasks and job requirements
Assist the development team in all stages of the design & development process, from concept development to final production
Software development in research projects and prototypes with multiple game engines such as Unity, Unreal and Godot
REST-Interface programming and similar web technologies
Database integration for game engines
Backend-Development for immersive applications
Contribute to research
Teaching assistance
Apply optimization strategies to your work, keeping within engine constraints
Anticipate needs and take initiative to solve problems as they arise
Your profile
3+ years of experience using Unity and/or Unreal Engine
Experience with at least one programming language, C++, C#, Java, etc.
Proficient in other 3D computer graphics software such as , Blender ext.
Experienced in Web technologies and databases
Experienced in SCRUM methodology
Ability to multitask, address issues quickly and efficiently, and work independently.
Good communication and organizational skills
Experience using Houdini
Fluent in English
English and/or German
Our offer to you
a responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies.
a professional and innovative working environment in productive proximity to the areas of research, teaching and services
the opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design & Art
the position will be offered for a period of three years.
the HSLUI campus in Rotkreuz as an attractive place to work
Location
Lucerne School of Computer Science and Information Technology
Suurstoffi 1
6343 Rotrkeuz
Inquiries
Prof. Dr. André
Co-Head Immersive Realities Research Lab
Write an email jid0f5a53ba jit0520a jiy26a
Perfectly placed for new technologies and talents.
The largest educational institution of the six Central Swiss cantons, the Lucerne University of Applied Sciences and Arts offers state-of-the-art jobs and programmes. We share knowledge in Switzerland and abroad, we are forward-looking, creative, and committed to interdisciplinarity. Help us to shape and become a part of our shared, sustainable future.
The Lucerne School of Computer Science and Information Technology is the country's first department at a university of applied sciences dedicated to computer science. We offer bachelor's and master's programs whose graduates are highly sought-after in the business and science communities, state-of-the-art continuing and executive education programs, applied research into cutting-edge topics, and services of high practical relevance.
The Immersive Realities Research Lab at the School of Computer Science and Information Technology investigates how augmented and virtual reality technologies can be used in different application domains. Examples include cultural heritage and art, urban planning, learning environments, volumetric video, and applied/serious games. The group follows a human-computer interaction approach and explores user experience and interaction design. The research lab is part of the Immersive Realities Center which complements the research activities with teaching (undergraduate and continuing education), public outreach, and consultancy services.
For the lab, we need an experienced and passionate researcher / technical artist to join the development team to contribute to the development of a range of educational games and interactive educational experiences. As a researcher / technical artist you are responsible for effective communication, workflow and pipeline between our designers, artists and engineers. You thrive on solving problems and continuously learning new tools, and processes to utilize in your day-to-day work.
Researcher / Technical Artist 100%
Tasks and job requirements
Assist the development team in all stages of the design & development process, from concept development to final production
Software development in research projects and prototypes with multiple game engines such as Unity, Unreal and Godot
REST-Interface programming and similar web technologies
Database integration for game engines
Backend-Development for immersive applications
Contribute to research
Teaching assistance
Apply optimization strategies to your work, keeping within engine constraints
Anticipate needs and take initiative to solve problems as they arise
Your profile
3+ years of experience using Unity and/or Unreal Engine
Experience with at least one programming language, C++, C#, Java, etc.
Proficient in other 3D computer graphics software such as , Blender ext.
Experienced in Web technologies and databases
Experienced in SCRUM methodology
Ability to multitask, address issues quickly and efficiently, and work independently.
Good communication and organizational skills
Experience using Houdini
Fluent in English
English and/or German
Our offer to you
a responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies.
a professional and innovative working environment in productive proximity to the areas of research, teaching and services
the opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design & Art
the position will be offered for a period of three years.
the HSLUI campus in Rotkreuz as an attractive place to work
Location
Lucerne School of Computer Science and Information Technology
Suurstoffi 1
6343 Rotrkeuz
Inquiries
Prof. Dr. André
Co-Head Immersive Realities Research Lab
Write an email jid0f5a53ba jit0520a jiy26a